![]() ![]() Area of Effect Highlighting: Provide a graphical display of the range of area-of-effect spells.Maim Companions Before Death: Characters will be maimed instead of dying permanently the first time their health reaches zero.All of these options combined are the make up of Expert Mode. Players can enable or disable any of these options, during game creation or later on at any point in the game. In the Game settings, there are options that can be enabled or disabled to tweak the game difficulty and overall feel on top of the difficulty settings selected. It is likely a wink to classic CRPGs of the 80s, intended to restricting any reloads to counteract regrettable decisions, thus increase game difficulty, making it harder for players to abuse save/load to get the results they like also known as Save Scumming. The mode is similar to Temple of Elemental Evil's Ironman Mode. They must then begin a new Trial of Iron game. However, if their party dies, the game ends and the save is deleted. When a player quits the game, their current state is automatically saved and they can re-enter that saved game to continue playing. Trial of Iron save games are distinguished with metal textures instead of wood. Trial of Iron - The player has one save game that persists for the entire campaign or until player's character dies.Because it disables all of the common ease-of-use "helper" information, it is regarded by some players as the most realistic way to play. The mode is similar to Fallout: New Vegas' Hardcore Mode, Expert Mode. Expert Mode - Enable more punitive and demanding game-play elements, in and out of combat, including disabling all the individual extra options in the section below.Both modes are optional and can be combined together in any combination on top of the standard difficulty settings. Pillars of Eternity features two game modes, Expert Mode and Trial of Iron, that players seeking extra challenge can opt-into at the beginning of each game. 'Path of the Damned' is the only difficulty you have to commit to right from the start. It's possible to switch between Story, Easy, Normal and Hard during a game in progress, so you can always bump it up or down a notch. Enemies may use abilities on Path of the Damned which they don't use on lower difficulty levels. It is the only difficulty level which changes enemy stats, giving enemies +15 Accuracy and +15 to all Defenses. All enemies from all levels of difficulty are enabled and the combat mechanics are amplified to make battles much more brutal for everyone involved. It is a spiritual successor to Icewind Dale's Heart of Fury mode. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters! Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies.Survival requires micromanagement and optimization of stats through items, spells and abilities. ![]() Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge.It is NOT recommended for newcomers to real-time party-based RPGs! ![]()
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